Design an app - Short project
- Thanks for joining Design Club :)
- We'll be designing and prototyping mobile apps.
- When you've prototyped your app, you'll get a certificate.
- You'll need: printouts of these worksheets, some scrap paper + a pen
- Optional: coloured pencils/ pens; old magazines; sticky notes
- Fill in this cover sheet with your name and today's date.
- Have you done any design before? What did you design?
- What's your favourite app and why?
Understand the design process
- Read out each step and discuss what it involves.
- Can you think of some examples?
- Scavenger hunt: find something at home you love to use: what features do you like about it?
- You can use Design Thinking for all sorts of problems.
- Can you think of a way you might apply Design Thinking in your daily life?
- Choose a favourite: decorate it and add your own examples. Why is it your favourite?
- Discuss each mindset and what it means.
- Which mindset might be more challenging for you?
- Designers like to approach work in a positive, open way.
- Why might it be important for designers to have these mindsets?
Choose a person to design for
- Pick a character from the worksheet.
- Alternatively, choose someone you know in real life.
- Advanced: choose a celebrity or famous person (and do some online research).
- Emphasise that good design meets the needs of people
- Discuss how a design might differ for different people
- Look at the design challenges.
- What do you think each one involves?
- Pick a challenge to design for.
Picking a challenge
- If this is your first Design Club Project and you're working in a group, agree on one challenge to focus on together.
- Advanced students might want to choose separate challenges and then compare notes.
- Great designs help people achieve something important to them.
- Remember that if you're working in a team and you don't get the challenge you want, you can do another app design project after this one. Everything you learn on this project will go towards making your next project even better!
Frame your design challenge
- Fill in the details for your design challenge.
- This helps keep us focused on who we are designing for and what we want to help them with.
- Why do you think it might be useful to stick up this sheet in your working space and revisit it?
Create a profile of your user
- Think of a story about the person you're designing for: what does their Tuesday look like? When do they wake up? How do they feel in the morning? What do they have for lunch? Do they have plans for the evening? What is their favourite thing to do? Do they struggle with anything during the day? What or who makes them laugh? How do they feel at the end of the day?
- Playback your story to the group.
- Create a profile of your user (by filling in this worksheet).
- Based on what you now know about your person, do you need to reframe your design challenge?
- How's everyone feeling?
- Review last week's activity - Create a profile of your user
- Think about what your person's needs might be in relation to the challenge
- Write or draw them on scrap paper if you want
- Write down your person's needs and ideas for features that might help them
- Think of a name and tagline for your app
- Share examples of needs and features
- Share examples of app sketches
- Why might thinking about user needs help you create good feature ideas?
- Why might thinking about your user's needs help you priorities your feature ideas?
- What different features could your app have? How many ideas can you come up with?
- Can you think of an app name that would appeal to your user?
- Is the name and tagline catchy? Do they suggest what the app does?
- First, practice sketching: try a warm-up exercise like "Crazy 8s" (use our Quick Sketch sheet)
- Sketch a home screen for your app. And then at least one screen for each feature idea.
- Think about whether you want to add a menu or contents screen.
- You can test out ideas on scrap paper first.
- Print off extra worksheets if you need them.
- Create screens in pen or pencil first, then add colour if you have time.
- Why do you think sketching might be a good way to communicate ideas?
- How might your user move from one screen to the other? Review app design basics
- What do you think about these different app design concepts?